![kingdom come deliverance graphics settings kingdom come deliverance graphics settings](https://media.game-debate.com/images/news/24532/_id1518445159_343178.png)
If you read through that list and feel overwhelmed, just know that most of the individual settings don't appear to do much. This is you, recovering from brain overload at the plethora of settings. But it's on by default, regardless of which preset you use, so I suggest turning it off if you don't like blur. Motion Blur: The description of this setting in the game cheekily says, "Sets your side in forum flame wars!" Which is weird, because I don't know many people (if any) that like motion blur. Vegetation draw distance: Adjusts the draw distance for vegetation (which is apparently different from foliage). This is the only other setting that appears to have a substantial impact on performance, improving fps by up to 10 percent when set to minimum (and dropping it by 10 percent if you go beyond the ultra defaults). LOD distance: Controls the distance at which higher quality textures are used. Negligible impact, though increasing this beyond the ultra default setting can reduce performance by 10 percent. Objects distance: Adjusts object draw distance.
![kingdom come deliverance graphics settings kingdom come deliverance graphics settings](https://www.pcgamebenchmark.com/kingdom-come-deliverance-system-requirements-graph.png)
Vegetation distance: Adjusts foliage draw distance. Volumetric effects detail: Controls quality of god rays (eg, from window lights). Water details: Adjusts tessellation quality and shader complexity for water. Negligible impact (though maybe it would matter more on cards with less VRAM).
![kingdom come deliverance graphics settings kingdom come deliverance graphics settings](https://cdn.mos.cms.futurecdn.net/inU2WatA2GcJsWdYLXwPFK.jpg)
Textures: Controls the resolution of dynamic textures. Not surprisingly, shadows also have a noticeable impact on performance, and turning this down can improve framerates by up to 15 percent.
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Shadows: Adjusts the softness and distance for shadow rendering. Lowering this can improve performance by up to 25 percent, though at the cost of some image quality. This is one of the few settings that has a clear impact on performance. Shaders quality: Adjusts the complexity of shaders. Postprocess quality: Modifies the quality of high dynamic range, motion blur, and depth of field effects. Physics: Sets the distance and precision of physics calculations. Particles: Affects maximum number and quality of visible particles. Lighting: Sets the quality of global illumination. Game effects: Used to adjust the level of weather effects. Negligible impact on performance (at least on my test system, which is admittedly high-end). Object quality: Controls culling of geometry for distant objects. These estimates of performance impact are for now just that: estimates. Note also that because I'm not running a complete benchmark sequence, and because of the particular location used for the testing, it's possible some of the settings that don't appear to do much can actually have a more substantial impact elsewhere in the game (eg, water detail near rivers and lakes). Click on the links in each image for fullsize comparisons. The above gallery shows the various advanced settings at minimum, with everything else using the ultra preset. Basically, the ultra preset appears to have some optimizations that don't work if you start customizing things.Ģ560x1440 all non-critical settings at low/min Interestingly, about three quarters of the settings have almost no impact on performance, and relative to ultra quality, I found that turning twelve of them down (individually) actually reduced performance slightly. In terms of settings… well, there are a lot of settings to cover. For that matter, even running at low quality isn't too bad. But looking at image quality, the difference between the ultra and very high presets is negligible, and even high or medium (with a few tweaks) looks good. Obviously, 42 fps at 1440p isn't exactly an auspicious starting point, particularly for a high-end graphics card like the GTX 1070 Ti. All settings at min: 101.6 fps (144% faster).Using the presets with a GTX 1070 Ti at 1440p and doing some limited testing, the presets yield the following results (with performance increase relative to the ultra preset): There are five presets, ranging from low to ultra. Under the Graphics Settings menu you can find the presets, resolution, and FOV options. 2560x1440 low quality Fine tuning Kingdom Come: Deliverance settings