Please fix this already, it was annoying before and its even more annoying when theres a DOUBLE XP event which I cant even make use of, Ive tried to play around 5 to 10 matches since the event went live and I wasnt able to finish a SINGLE ONE! Please do something about this please.
Posted by1 year ago
Archived
This has been going on for days now, little to no response on the matter.
I have tried
-uninstalling my drivers then updating them to the latest -uninstalling display drivers and reinstalling them -validating the game files -running the game with d3d10 -adding the -norhithread to launch -running the game on the lowest settings(included pic)
to no avail
I'm running the game with
![Unreal Engine Is Exiting Due To D3d Device Being Lost Unreal Engine Is Exiting Due To D3d Device Being Lost](/uploads/1/2/5/7/125795499/437912411.jpg)
-AMD R9 270x 2gb -i5-4670 CPU 3.40GHz -8 gigs of ram
the game works fine on any other map with 0 problems and decent fps however when I'm walking in the blue crystal zone my game suddenly minimizes itself and after a while if i leave it there it crashes and my tribe mates say that I died to a nameless, I'm guessing the problem is related to them because even in other areas like portal, high mushrooms etc.. the game while having a lot of fps drops it does not crash.
Error:
The UE4-ShooterGame Game has crashed and will close
LowLevelFatalError [File:C:SVN_ArkEngineSourceRuntimeWindowsD3D11RHIPrivateD3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
VERSION: 275.43 KERNELBASE.dll!UnknownFunction (0x000007fefcbc940d) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00000001408043b6) + 0 bytes [c:svn_arkenginesourceruntimecoreprivatemiscoutputdevice.cpp:354] ShooterGame.exe!TerminateOnDeviceRemoved() (0x0000000140c06b29) + 0 bytes [c:svn_arkenginesourceruntimewindowsd3d11rhiprivated3d11util.cpp:189] ShooterGame.exe!VerifyD3D11Result() (0x0000000140c06bcc) + 0 bytes [c:svn_arkenginesourceruntimewindowsd3d11rhiprivated3d11util.cpp:225] ShooterGame.exe!FD3D11DynamicRHI::RHIMapStagingSurface() (0x0000000140bf9cfe) + 0 bytes [c:svn_arkenginesourceruntimewindowsd3d11rhiprivated3d11rendertarget.cpp:1241] ShooterGame.exe!FEyeAdaptationTexture::GetExposure() (0x0000000141e7eea9) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocesspostprocesseyeadaptation.cpp:105] ShooterGame.exe!FRCPassPostProcessEyeAdaptation::Process() (0x0000000141e7f62a) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocesspostprocesseyeadaptation.cpp:181] ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x0000000141ea6058) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocessrenderingcompositiongraph.cpp:575] ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x0000000141ea5ff9) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocessrenderingcompositiongraph.cpp:324] ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x0000000141ea5ff9) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocessrenderingcompositiongraph.cpp:324] ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x0000000141ea5ff9) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocessrenderingcompositiongraph.cpp:324] ShooterGame.exe!FRenderingCompositionGraph::RecursivelyProcess() (0x0000000141ea5ff9) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocessrenderingcompositiongraph.cpp:324] ShooterGame.exe!FPostProcessing::Process() (0x0000000141e894b0) + 89 bytes [c:svn_arkenginesourceruntimerendererprivatepostprocesspostprocessing.cpp:1236] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0000000141cfd582) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatedeferredshadingrenderer.cpp:1143] ShooterGame.exe!RenderViewFamily_RenderThread() (0x0000000141de0e0c) + 0 bytes [c:svn_arkenginesourceruntimerendererprivatescenerendering.cpp:1092] ShooterGame.exe!TGraphTask<
FRendererModule::BeginRenderingViewFamily'::
13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x0000000141e060a2) + 12 bytes [c:svn_arkenginesourceruntimecorepublicasynctaskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140774268) + 0 bytes [c:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x000000014077341d) + 0 bytes [c:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x0000000140c76859) + 0 bytes [c:svn_arkenginesourceruntimerendercoreprivaterenderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x0000000140c76bc0) + 0 bytes [c:svn_arkenginesourceruntimerendercoreprivaterenderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x0000000140853636) + 0 bytes [c:svn_arkenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00000001408534f8) + 8 bytes [c:svn_arkenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:26] kernel32.dll!UnknownFunction (0x0000000076ba652d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076cdc541) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076cdc541) + 0 bytes [UnknownFile:0]18 comments
I got to correct a mistake for UE4, which I downloaded via the launcher with the help of the program update, which I found on the forum, but what UE4, which I downloaded via GitHub? The program-update not see UE4 from GitHub! Crash occurs when the editor starts.
Here is the error code:
MachineId:F4412F3946E742FE3B70A3A0CFF1B0E5 EpicAccountId:b879a722949044ceb94f37a7925777be
Fatal error: [File:C:UsersmatusDocumentsUnrealEngineEngineSourceRuntimeWindowsD3D11RHIPrivateD3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_Core!FDebug::AssertFailed() [c:usersmatusdocumentsunrealengineenginesourceruntimecoreprivatemiscassertionmacros.cpp:332] UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [c:usersmatusdocumentsunrealengineenginesourceruntimewindowsd3d11rhiprivated3d11util.cpp:176] UE4Editor_D3D11RHI!VerifyD3D11Result() [c:usersmatusdocumentsunrealengineenginesourceruntimewindowsd3d11rhiprivated3d11util.cpp:225] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceFloatData() [c:usersmatusdocumentsunrealengineenginesourceruntimewindowsd3d11rhiprivated3d11rendertarget.cpp:1176] UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceFloatData() [c:usersmatusdocumentsunrealengineenginesourceruntimerhipublicrhicommandlist.h:3025] UE4Editor_Renderer!ComputeSingleAverageBrightnessFromCubemap() [c:usersmatusdocumentsunrealengineenginesourceruntimerendererprivatereflectionenvironmentcapture.cpp:316] UE4Editor_Renderer!ComputeAverageBrightness() [c:usersmatusdocumentsunrealengineenginesourceruntimerendererprivatereflectionenvironmentcapture.cpp:379] UE4Editor_Renderer!TGraphTask<`FScene::UpdateReflectionCaptureContents'::`19'::EURCMacro_FilterCommand>::ExecuteTask() [c:usersmatusdocumentsunrealengineenginesourceruntimecorepublicasynctaskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [c:usersmatusdocumentsunrealengineenginesourceruntimecoreprivateasynctaskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [c:usersmatusdocumentsunrealengineenginesourceruntimecoreprivateasynctaskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [c:usersmatusdocumentsunrealengineenginesourceruntimerendercoreprivaterenderingthread.cpp:320] UE4Editor_RenderCore!FRenderingThread::Run() [c:usersmatusdocumentsunrealengineenginesourceruntimerendercoreprivaterenderingthread.cpp:454] UE4Editor_Core!FRunnableThreadWin::Run() [c:usersmatusdocumentsunrealengineenginesourceruntimecoreprivatewindowswindowsrunnablethread.cpp:74]